Privacy
What Roadblock Rodeo and this website keep about you, and why.
Privacy
Roadblock Rodeo is made by Raven Iron Games ("we"), New Jersey, USA. If you have a question about this page or your data, write to techsupp@ravenirongames.com.
Last updated: 9 November 2026. This page covers the game on Windows, Linux and Android, our licence service and this website. Online play is not in the game today. We will update this page before any online feature ships.
The short version
- No account. There is nothing to sign up for.
- No online play in this version. No servers to join, no friends lists, no chat.
- No ads. None, anywhere.
- No analytics. The game does not send us anything about how you play.
- No crash reports. The game does not send any.
- No payment details. itch.io takes the payment. We never see your card.
- One exception: unlocking the full game, described below. It is the only time the game contacts anything, and only when you press the button.
The game is built with Unity. We have switched off the engine's optional hardware statistics (a report of your device's operating system, processor and graphics card to Unity Technologies), and the game uses none of Unity's analytics, advertising, purchasing or crash-reporting services. How Unity itself handles data is covered by Unity's privacy policy.
On your device
Kept by the game in its own storage on your device, and never sent to us.
| What | Details |
|---|---|
| Progress | What the save file can hold between sessions: cash, ranks, what you have unlocked, lifetime counts of chases, escapes and busts, best scores and total play time. |
| Profile name | The name the save file holds. The game does not ask for your name; it uses the default, "Player". |
| Settings | Sound and music volumes, controls (including the gamepad dead zone and touch options), accessibility options, picture quality and language. Also your chosen camera, the controller-rumble switch and the touch-button size, which Unity keeps in its own player preferences. |
| Unlock files | A random installation number, made by the game and not taken from your hardware; how many free chases you have played, stored with a check code so a damaged or edited count is noticed; and, once you unlock, the licence our service sent back. |
| Game log | A plain text log that Unity keeps for troubleshooting. It stays on your device unless you choose to send it to us. |
On a phone, if you use tilt steering, the game reads your phone's motion sensor (accelerometer) to steer, on the phone. It uses no camera, microphone, location or contacts. On Android the game asks for one permission: internet access, so the unlock can reach our service.
On Android, the game lets the phone's own backup copy its saved data, including your progress and the unlock files, to your Google account, under Google's terms, so your progress can follow you to a new phone. You can turn that backup off in your phone's settings.
Unlocking the full game
The only time anything leaves your device, and only when you press Unlock.
When you paste your itch.io download key (or the address of your download page) and press Unlock, the game sends our licence service, over a secure connection, three things:
- the game's name for the licence (
roadblock-rodeo), - your installation number, and
- your download key. If you pasted a page address, the game picks the key out of it and sends only the key.
The service asks itch.io whether that key is real for this game, using the key and the game's itch.io number. itch.io answers yes or no and gives the key's own number. If it is real, the service sends back a licence, which the game checks and saves on your device. From then on the game checks the licence on your device and needs no connection. The game never calls home by itself.
What the licence service keeps
| What | Details |
|---|---|
| Key hash | A one-way hash of your download key. The key itself is not stored. |
| itch.io key number | The number itch.io gives that key. |
| Installations | The installation numbers the key has unlocked, up to 3. |
| Last seen | For each installation, when it last unlocked or refreshed its licence through the service. Playing does not count: the service never hears about it. |
The service's log has one line per attempt: the time, the game, a short piece (the first 8 characters) of the key hash and of the installation number, and the outcome. It never holds the download key or your internet address. Your address is used only in memory, to limit how often one address may try keys.
How long we keep it
- On your device: until you uninstall the game or clear its data.
- Licence records: an installation we have not seen for a year (365 days) is deleted. A key left with no installations is deleted too, and can then unlock new ones. Licences already issued keep working offline.
- Backups: the licence records are backed up every hour, on the same server, and the newest 48 copies (about two days) are kept. A record we delete is gone from every backup within about two days.
- Logs: the licence service's log is kept until it reaches a 2 GB cap, which is typically several months.
Other companies
We do not sell or share your data. These are the parties involved:
| Who | Role |
|---|---|
| itch.io | Sells the game, takes payment and issues your download key. When you unlock, we send itch.io your key and the game's itch.io number, and it tells us whether the key is valid. Your purchase is covered by itch.io's own privacy policy and terms. |
| Unity | The engine the game is built with. Its online services are switched off in the game. |
| Only Android's own backup, described above. | |
| Hosting | Our licence service runs on a server we run ourselves in the USA. |
Like any internet request, an unlock reaches our server with your internet address. The service's own log does not record it. The web server in front of the service (Caddy), which handles the secure connection, may include an internet address in an error line, such as a failed secure connection.
This website
This website sets no cookies and runs no analytics. Our web server logs no requests and no internet addresses: it writes only its start-up lines and, if something fails on the server, the path of the page that failed. The secure-connection proxy in front of it (Caddy) keeps no access log. Its error lines, such as a failed secure connection, may include an internet address, and are kept as described under "How long we keep it".
Your choices
- On your device: uninstall the game and delete its data to remove everything it kept.
- Licence records: to see what we hold about your key, or to have it removed, write to techsupp@ravenirongames.com with the key. Removing it frees its installations; licences already issued keep working offline.
The rest
- Children. The game is for players aged 13 and over. It asks no one's age, and collects nothing from players beyond what is described here.
- Your rights. Wherever you live, you can ask what we hold about your key, ask us to correct it, or ask us to delete it, by writing to techsupp@ravenirongames.com. We keep licence records only to give you the unlock you paid for and to stop one key unlocking more installations than it should. If you are not happy with how we handle your data, please tell us first; you can also complain to the data protection authority where you live.
- Changes. If this page changes, the date at the top changes too. Online play is not in the game today, and we will update this page before any online feature ships.
Raven Iron Games ยท A Thorium Wubarrk Production
This Website
Pictures and words. Nothing follows you home.
This website sets no cookies, runs no scripts and no analytics, and loads nothing from anyone else: its fonts and pictures are all served from here.
See also: Terms.